Studios running heavy models, render workloads, and licensed design software, where storage performance and license availability translate directly into delivery dates.
The Real Problem
Design studios run workloads closer to a video production house than a typical office, but they’re usually sold generic small-business IT. The result is a network that technically works and practically wastes hours every week — a model taking minutes to open, a render competing with the file server, a license unavailable the night before a submission.
Large models over a network never specced for them turn every file open into dead time.
Not enough seats for the deadline crunch, so people wait for software instead of working.
Multiple near-identical files across desktops and drives, with real uncertainty about which is current.
Client drawings on personal devices and consumer file-sharing accounts nobody has visibility into.
What We Handle
File infrastructure engineered for large models and shared project libraries, not generic office documents.
Machines specced for the actual software your teams run, including render and visualization workloads.
Design software seats tracked against demand so the crunch week doesn’t become a queue.
A single authoritative location for current work, with permissions that survive staff changes.
Controls over where drawings can be copied, shared, and taken — including on personal devices.
Protection sized for project archives, with restores tested against realistic file volumes.
Multiply that by every open, every day, across the studio. That’s the number worth fixing.